![]() ![]() If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of two chests. ![]() Monster rooms are always connected to a cavern or other hollow structure, although it is possible for the monster room itself to overwrite most of a tiny cave. The walls of the potential monster room must have 1–5 openings (2-high air blocks) at floor level.The ceiling blocks may be gravity-affected such as gravel or sand, which fall if disturbed by the player. Blocks in the ceiling area (including over the walls) of the potential monster room must be material solid.Blocks in the floor area (including under the walls) of the potential monster room must be material solid.The attempt succeeds if the following conditions are met: įor each attempt, a location (the position for monster spawner) and size (an open area with a width and length of 7 or 9 and a height of 6) is chosen. They also cannot be searched by the / locate command. Monster rooms are a feature instead of a structure, so they generate regardless of whether the "Generate structures" world creation option has been toggled off for said world. In Bedrock Edition, monster rooms can generate as underground structures above sea level. It is possible, though unlikely, for multiple attempts to succeed. ![]() For the higher altitude Y levels 0 to 320, up to 10 monster rooms can generate, while up to 4 monster rooms can generate in lower altitude Y levels -58 to -1. Each chunk has fourteen attempts to generate monster rooms underground within y-coordinates 0 to 320 or -58 to -1, each altitude range with different uniformity. Monster rooms generate naturally in the Overworld terrain in any biome uncommonly and always nearby caves, ravines, underwater ravines, aquifers, abandoned mineshafts and strongholds. ![]()
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